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This is a play-by-post style roleplaying game where the aim is to create a collaborative story featuring characters of your own creation. Everybody of any skill level is welcome here and just having fun is encouraged!

 
 

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PostSubject: Creating a Character   Creating a Character EmptySun May 08, 2011 12:29 am

This is the place to come once you have a grasp on how to play the game. You can find everything that has to do with creating a character here. This includes everything from the bio form to open cannon characters.

Table of Contents
1. Character Creation Form: The form needed to make a character!
2. Non-Cannon Character Guide: The stuff you need to know if you make an original character!
3. Cannon Character Guide: The stuff you need to know if you make a character from the manga!
4. Miscellaneous Information: The other random stuff you want to know before creating your character!


Last edited by Admin on Fri May 13, 2011 4:50 am; edited 1 time in total
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PostSubject: Character Creation   Creating a Character EmptyTue May 10, 2011 2:34 pm

Character Creation Form
The character creation form is an easy-to-use, easy-to-follow form that should allow for you to be capable of creating a character and start role playing at Naruto Tenkai. The easiest method to filling the form out, is to copy the code below, and fill it out individually. There is also a sample bio that has been filled out specifically to help you know what needs to be filled out! If you are still confused as to what goes where, or if you need any help making your character, simply make a thread on our QAS Forum, and someone will help you ASAP!


Copy This:
Code:
[size=9]At least one picture of your character should appear above your bio.
[u][b].01 GENERAL INFORMATION___________________________________[/b][/u]
[color=orange]name[/color]..your character's name.
.  [color=orange]nickname[/color]..what your character is commonly referred as.
[color=orange]age[/color]..the number of years your character has been alive.
[color=orange]gender[/color]..the sex role your character identifies.
[color=orange]birthday[/color]..the day and month your character was born.
[color=orange]height[/color]..the number of in or cm your character is when they stand up straight.
[color=orange]weight[/color]..the lb or kg your character is when naked.
[color=orange]origin[/color]..the district/city your character was born in.
.  [color=orange]loyalty[/color]..the city/organization your character as alignment with.

[u][b].02 SUCCESS INFORMATION___________________________________[/b][/u]
[color=orange]s rank missions completed[/color]..00.
[color=orange]a rank missions completed[/color]..00.
[color=orange]b rank missions completed[/color]..00.
[color=orange]c rank missions completed[/color]..00.
[color=orange]d rank missions completed[/color]..00.

[u][b].03 INVENTORY INFORMATION___________________________________[/b][/u]
[color=orange]inventory[/color]..leave this blank.
[color=orange]primary weapon[/color]..x10 kunai.
.  [color=orange]secondary weapon[/color]..x10 shuriken.
[color=orange]armor[/color]..leave blank.
[color=orange]accessories[/color]..leave blank.
[color=orange]storage[/color]..utility bag.
[color=orange]ryou[/color]..100.

[u][b].04 JUTSU INFORMATION___________________________________[/b][/u]
[color=orange]ninjutsu[/color]..00.
.  jutsu go here.
[color=orange]taijutsu[/color]..00.
.  jutsu go here.
[color=orange]genjutsu[/color]..00.
.  jutsu go here.
[color=orange]misc jutsu[/color]..00.
.  jutsu go here.
[color=orange]special jutsu[/color]..00. (special jutsu are clan/kekkai genkai/bijuu jutsu)
. jutsu go here.

[u][b].05 STATISTICAL INFORMATION___________________________________[/b][/u]
[color=orange]ninja rank[/color]..academy student.
.  [color=orange]primary class[/color]..leave blank.
.  [color=orange]secondary class[/color]..leave blank.
.  [color=orange]assistant class[/color]..leave blank.
[color=orange]stamina[/color]..100.
[color=orange]chakra[/color]..100.
[color=orange]attack[/color]..1.
[color=orange]strength[/color]..1.
[color=orange]toughness[/color]..1.
[color=orange]agility[/color]..1.
[color=orange]speed[/color]..1.

[u][b].06 ADDITIONAL INFORMATION___________________________________[/b][/u]
[color=orange]archetype[/color]..choose here.
[color=orange]intelligence[/color]..choose here.
[color=orange]sensei[/color]..n/a.
[color=orange]occupation[/color]..academy student.

[u][b].07 OOC INFORMATION___________________________________[/b][/u]
[color=orange]player name[/color]..your screen name goes here.[/size]

Sample Profile:
Creating a Character Sampleprofilehip Creating a Character Sampleprofileface
.01 GENERAL INFORMATION___________________________________
name..mishima hachimaru.
. nickname..boss hachi.
age..fifteen.
gender..female.
birthday..april twelfth.
height..five' three"
weight..one hundred twenty pounds.
origin..kogane-cho, konoha.
. loyalty..konoha.

.02 SUCCESS INFORMATION___________________________________
s rank missions completed..00.
a rank missions completed..00.
b rank missions completed..00.
c rank missions completed..00.
d rank missions completed..00.

.03 INVENTORY INFORMATION___________________________________
inventory..empty.
primary weapon..x10 kunai.
. secondary weapon..x10 shuriken.
armor..none.
accessories..none.
storage..utility bag.
ryou..100.

.04 JUTSU INFORMATION___________________________________
ninjutsu..01.
. violet violence. [d]
taijutsu..00.
. jutsu go here.
genjutsu..00.
. jutsu go here.
misc jutsu..00.
. jutsu go here.
special jutsu..00.
. jutsu go here.

.05 STATISTICAL INFORMATION___________________________________
ninja rank..academy student.
. primary class..n/a.
. secondary class..n/a.
. assistant class..n/a.
stamina..100.
chakra..100.
attack..1.
strength..1.
toughness..3.
agility..1.
speed..1.

.06 ADDITIONAL INFORMATION___________________________________
archetype..human tank.
intelligence..creative genius.
sensei..n/a.
occupation..academy student.

.07 OOC INFORMATION___________________________________
player name..Mr. U.


Note: Feel free to add to this bio in any way you see fit, as long as all of the information above is present, any sort of creative changes to the bio is highly accepted.
Note2: All original characters have the capability of creating a 'signature hijutsu' which is essentially a second ultimate hijutsu, that follows the same system as the ultimate hijutsu.


Last edited by Admin on Fri May 13, 2011 4:49 am; edited 1 time in total
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PostSubject: Original Character Creation Guide   Creating a Character EmptyFri May 13, 2011 4:46 am

Non-Cannon Character Creation Guide
If you are creating an original character, then it is important to look at the information below before you create your character so that you know what type of character you will be creating! The benefit of creating an original character is absolute freedom over the path that your character takes. This means being able to create any jutsu that you feel, being able to have any class that you want, and also being able to join any organization or group that you feel like.

ARCHETYPES
Your Body Archetype is what bestows each character with a unique statistical spread. It is your body type, which has a large impact on your physical growth and, of course, determines what statistics your character will excel in and which they will find a deficiency in.

Chakra Battery
Those that have the Chakra Battery body type develop their chakra capacity at a more rapid pace than any other type of shinobi.
Special: All chakra gains are amplified by x1.5
Detraction: Only gain half of any stamina gains
Stamina Cap: 20,000.

Stamina Monster
Those that have the Stamina Monster body type develop their stamina capacity at a more rapid pace than any other type of shinobi
Special: All stamina gains are amplified by x1.5
Detraction: Only gain half of any chakra gains.
Stamina Cap: 65,000

Human Tank
A body type in which the shinobi’s natural durability exceeds normal limits along with an unnatural resistance to damage.
Special: Start with an addition +2 TGH.
Detraction: N/A.
Stamina Cap: 50,000

Speed Demon
A type of shinobi whose body is naturally speedy, often short or lanky with muscular legs and joints.
Special: Start with an addition +2 SPD.
Detraction: N/A.
Stamina Cap: 25,000

Taijutsu Specialist
A shinobi who’s body type was born to perform close range as opposed to long range.
Special: Get a 15% reduction to stamina drains. Start with an additional +1 STR.
Detraction: 20% increase in chakra drains for ninjutsu.
Stamina Cap: 40,000

Daredevil
A type of shinobi who pushes and throws caution to the wind pushing their bodies to the up most and beyond mortal limits.
Special: Start with an additional +1 SPD and +1 AGI
Detraction: N/A
Stamina Cap: 20,000

Myrmidon
A shinobi type which is focused solely on doing damage to the enemy through impressive strength and conditioning.
Special: Start with an additional +1 ATK and STR.
Detraction: N/A
Stamina Cap: 30,000

Beast Master
A type of shinobi that has raised and trained a animal not only in the shinobi arts, but to be his constant companion.
Special: Gain an animal companion that does not count against the cap against henchmen and pets that progresses the same as you.
Detraction: Same bonus as Normal Archetype. Pet levels up normally in turn.
Stamina Cap: 30,000

Average
A shinobi that possess no extraordinary skill in any areas, this shinobi for lack of a better term is normal, he moves up as such.
Special: None
Detraction: None
Stamina Cap: 35,000

INTELLIGENCE
Intelligence relates to ones capacity for learning, reasoning, understanding, and similar forms of mental activity. This natural trait in all individuals takes on many individual forms. These different types of intelligence in their own way have the benefits. The listed aspects of intelligence are a broad overview of that type of intelligence. Various intelligence aid in ones ability to perform in particular ways.

Intelligence Forms
Normal Intelligence
Normal intelligence relates to the intelligence of the average individual. These individuals most commonly are proficient in four distinct types of intelligence
Pros: None
Cons: None

Creative Intelligence
Creative intelligence relates to the type of shinobi whom most easily think on their feet. They adapt well to any type of situation thrown their way and they tend to be very creative with their tactics. Due to their spatial intelligence, they have easier times picturing techniques they wish to create and executing them. These individuals most common are proficient in "Picture Smarts" or "Music Smarts", along with three other intelligence aspects.
Pros: 10 extra hijutsu
Cons: Non-hijutsu take an additional 50% to learn.

Prodigy
Those whom are considered a prodigy have an incredible mind at their disposal. These minds easily come to terms with a particular type of aspect and excel greatly in that area. This giving an incredible ease in learning anything dealing with that general area. Those whom are a prodigy choose a single thing as one of their aspects of intelligence, and generally are Self Smart. They are also proficient in two other aspects of intelligence.
Pro: 5 extra hijutsu
Con: Words for class gauges are doubled.

Body Genius
Those whom are considered a body genius, they are those that excel greatly with the use of their body. Such a hardcore knowledge of the body comes at the cost of the two other types of basic shinobi techniques. Those that are considered a body genius are excessively keen in the aspect of "Body Smarts", and generally specialize in three other aspects of intelligence
Pro: 7 extra tai/kenjutsu hijutsu.
Con: Words for nin/gen/kuchiyose jutsu are doubled.

Genius
A genius commonly refers to those whom harness a great capacity for intelligence and learning. These highly intellectual minds most often have a few common aspects to their mind. They have a great deal of "Self Smarts", "Word Smarts", and "Reasoning Smarts". Those three used in unison create incredible minds with a great deal of potential. Most genius also specialize in three additional types of intelligence
Pro: 15 extra hjutsu.
Con: Incapable of doing stat training.
*Need to make a 5,000 word post in order to become a genius
Spots 5/5
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Character Limitations
Every character have the potential to be entirely unique from many other individuals on the site. To promote creativity a variety of things have been added through Body Archetypes, Intelligence Types, access to advanced bloodlines/clans/bijuus, and many other things. However, depending upon the type of character you choose there will be various limitations imposed. They mostly relate to the ability to use affinities.
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PostSubject: Cannon Character Creation Guide   Creating a Character EmptyFri May 13, 2011 4:55 am

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PostSubject: Misc. Information   Creating a Character EmptyFri May 13, 2011 5:16 am

NINJA RANKS
A person whom becomes apart of the Shinobi Academy have taken it upon themselves to become a shinobi. Shinobi are tools utilized by their village in order to acquire not only revenue, but order along with respect within the city. There are many ranks of the shinobi and are displayed below.

Academy Student
The Academy Student is the rank just before the ninja, in order to become a ninja under the title of Gennin, they must learn several jutsu and other required skills. Each city handles their academy differently and puts emphasis on different kinds of abilities. These make their ninja special to their region and best suited for their needs.
Requirements: Start out as an Academy Student

Genin
The Gennin is the first rank of ninja in the city. As a genin level ninja, they are required to become part of a three man team which is ultimately supervised by a jounin level mentor. The mentor will help the team' skills grow as they perform low ranking missions. These missions are to help the genin gain better skills in handling instructions and being able to deal with any sort of situation.
Requirements: Must have passed all five academy classes in your region, must have passed genin exam.

Chuunin
The Chuunin is the second rank of ninja in a hidden village. At the Chuunin level status there are many roads which open up to the individual. At this point they are looked at as leaders and will be assigned to missions as a team leader. The chuunin of the city are often the ones that take many additional roles in the village such as tutors for the village academy. It is also at this rank that the ninja acquires their licence to use necessary force, and will not be reprimanded for killing if the situation calls for it.
Requirements: Must have performed at least 10 missions with genin team, must complete chuunin exams, or must perform a C Rank mission with the appropriate requirements [10 missions with a genin team, and 3 C Ranks] to ascend to this rank.

Special Jounin
A type of rank that comes between both Chuunin and the Jounin rank. This of shinobi basically is meaning that an individual has shown jounin level skills in one specific field. Whether it be advanced ninjutsu skills, taijutsu skills, genjutsu skills, or overall some sort of special skill. In order to become this rank you must be of Chuunin Ranking, and also must show that you have exceptional skills within one particular field. Meaning that you must have obtained at least one shinobi class, mastered it 100%. Then ascended to the next class, and mastered it 100%. That entails learning all skills involved in that class, maxing out the control stats, and even learning all jutsu associated with the control stats. From then on you can be considered a Special Jounin.
Requirements: Must have completed at least one full specialty class and advanced to the mastered level.

Jounin
The newly appointed Jounin serve only the Kage now. They also look after the Gennin students during their time as Gennin. Jounin are percieved as the best ninja a city has to offer and are often sent out on battles most ninja wouldn't survive. The Jounin now has several options at his disposal, and have been given a full license to kill. These shinobi are well rounded in their skill and know a variety of techniques. It is this variety which makes them extremely deadly.
Requirements: Must have completed at least 20 missions where you were the leader of a team, must have fully mastered two specialty classes.

Legendary-nin/High Level Jounin
Those whom become Legendary-nin no longer have to bear the symbol of their village, and often wear clothing that disassociates them with their city, so that they may better blend in within the crowds of people within the world. A Legendary-nin perform various S-rank missions for the country, and do various other things such as teach classes, lead important missions, and even provide their services as a Sensei to teach promising shinobi to increase their potential. These shinobi are often referred to being of Kage Level strength, seeing as how that is the only rank that is above them, and they are appointed by the Ninja Council much like the Kage is. Most often one of the Sannin will be considered to be the next Kage of a village, if there is not a better suited shinobi for the job.
Requirements: Must request to become this level via the village council. Members of the village and management will play the village council as you express your case as to why you should be promoted to this rank.

Kage
The single highest ranking throughout all of the shinobi world The Kage aka the Head Ninja is the one whom is in charge of the entire village's shinobi forces. Deciding what missions to take from the Daimyou's, handing out missions to specific teams that are suitable for the job. The Kage of the village is also dubbed to be the strongest shinobi in the city, having incredible knowledge with jutsu and being extremely powerful. Another one of their key jobs as a Kage is to secure the future for the village no matter what, whether it means nominating a stronger person for the next Kage rather then a person whom is not as strong but is less suitable for the job. Doing what you can to be sure your village is protected, even sacrificing your life in order to do so. The Kage is very often praised and loved by their villages, and is the hardest of all shinobi ranks.
Requirements: Must be voted in by the ninja council after a Kage opening arises through either death or resignation.

Missing Ninja
The Missing-Nin are labeled so due to their inhumane crimes, treason, or just betraying their city and never returning. The title specifies that a ninja is a wanted criminal. ANBU and Hunter-nin soldiers are sent out to take these menacing foes down and destroy their bodies. This would prevent other cities from learning the village's secrets. To become a missing-nin you must commit some kind of deed against your city.


SENSEI
All throughout the world, there are incredibly strong and uprising stars within the world of shinobi. Children and adolescents alike that become stronger in great leaps and bounds. However, some of these shinobi are unable to see their true potential upon their own. With incredible power guidance is needed at times to send a person down their appropriate road. That is the role of the Sensei: A teacher that looks for the better interest of their student. Helping them grow and teaching them life lessons that will help further their shinobi lives.

IPC Sensei
~ An IPC Sensei is a character that is an important playable character upon the site. Those that would be considered and IPC would be people within high positions of power. Such as the Kages of the countries along with the village leaders. These powerful leaders have incredible knowledge and power, and make some of the greatest sensei. This sensei takes more words and will power in order to acquire, but they are well worth it.
Finding an IPC: One must make a 2,000 word post dedicated to finding the IPC
Sealing the Deal: After meeting the IPC, the user must make a 3,000 word post dedicated to convincing the IPC to train them.
~ Note: A manager must take look at the 3,000 word post for a cursory glance. To see if the member has done at least a decent job in convincing the NPC. IF the member hasn't, they will merely gain 3,000 words into their word pool and can try again later.
~ Note: Only up to two people at a time can be training under a single IPC Sensei
Gains: The user gains up to 10 slots they can use for various ideals of a sensei
~ Note: Once all 10 slots have been used, the player can either type another 3K to stay under the sensei’s tutelage, or leave the sensei entirely.

NPC Sensei
~ An NPC Sensei is a character that is a Non-Playable character of the users design. This NPC will have various specialties and abilities that are catered to what the user wants them to be. After making up your NPC and getting the bio layout of the NPC approved. You can then start training with your NPC.
Finding an NPC: One must make a 1,000 word post dedicate to finding the NPC
Sealing the Deal: After meeting the NPC, the user must make 1,500 words dedicated to convincing the NPC to train them
Gains: The user gains up to 5 slots they can use for various ideals of a sensei
~ Note: Once all 5 slots have been used, the player can either type another 1.5K to stay under the sensei’s tutelage, or leave the sensei entirely.

RPC Sensei
~ An RPC Sensei, is a character that is actually controlled by a member. This member most likely is a higher level shinobi, that has decided to take a few members under their wing for role-playing purposes.
Finding an NPC: If you do not know this RPC, you can seek them out based on the assassination rules of tracking somebody down. By performing those words, you can seek out that RPC no matter where they are in the world
Sealing the Deal: This is a case by case basis; it all depends on the story between the characters
Gains: The user can teach any jutsu they have within their arsenal to the shinobi they are training. Along with having up to 3 slots for use for various ideals of a sensei.
~ Note: Once all 3 slots have been used, the player may type 3K in order to stay under the RPC’s tutelage.

Sensei Slots
Sensei slots can be considered "bonus" slots, as these slots all have various things that can be done with them. Using these slots, you will gain particular bonuses depending upon what ideal you choose from. Each slot can be used once before having to renew the sensei slot.

Creativity Ideal // The creativity ideal is based upon implementing the pupils creativity on the line. Working alongside of them in order to help them create a new jutsu for their arsenal
Gains: Allows the user to gain +1 hijutsu

Skill Ideal // The skill ideal is based upon enhancing their pupils current skills. By working with their current skills, they can increase the power of one of their current skills.
Gains: Allows the user to take any one of their jutsu, and increase it by one rank. By increasing it from a particular rank, it will be increased in power or effectiveness depending on the jutsu

Learning Ideal // The learning ideal is based upon teaching their pupils new skills. Hopefully by teaching their pupil new skills they can diversify their interests and help them reach bigger and greater paths
Gains: Decreases the amount of words and or posts needed for a particular jutsu, skill, and classes by 25%

Hard Work Ideal // The hard work ideal is based upon the idea that hard work will always bring forth incredible results. By revealing the benefits of hard work, the pupil generally grows much more thanks to this guidance
Gains: Doubles the amount gained within a particular post. Meaning if somebody did a stat training, instead of gaining the normal amount they gain double that amount.

Enhanced Knowledge Ideal // The enhanced knowledge ideal is based upon the idea that enhanced knowledge will increase the awareness of the user. Through the increasing of awareness, the user gains better more hands on knowledge of what they are learning.
Gains: Take the words gained from a single sensei training thread that is equal up to 5,000 words. Take those words x1.5, and those words will be added to the world pool. However these words can only be used for affinities, jutsu on the jutsu site, and all non-hijutsu

Control Ideal // The control ideal is the knowledge of control. The ability to control yourself along with your power is a crucial ideal to hold onto. As when one loses control, they can come up with a loss from a lack of composure.
Gains: Take the words gained from a single training thread tat is equal up to 5,000 words. Take those words x1.5 and apply them to a control stat that is on the site. Or, you can use those pooled words for any type of chakra training. The chakra training will also have a 25% cut in the words needed to acquire it.

Combat Ideal // The combat ideal is knowing that there is always a crucial point in the battle. At this crucial point in the battle, the user must take charge and manage to land a hit against the opponent. Knowing this crucial hit can be the move that turns the tide of battle.
Gains: By making a total of 3,000 words in a sensei training thread, the user can gain a special ability known as Critical Hit. An ability that can be used at any point during the thread, but can only be used once. It triples the damage of an attack, but also does double stamina drain.
~ Note: If you learn this ideal you cannot learn Defense Ideal or Strategy

Defense Ideal // The defense ideal is knowing that an opponent is always looking for the appropriate moment of turning the tide of battle. Often spending a great deal of time in preparation for a move that could very well end the battle. Knowing how to defend against such an attack can alter the very outcome of a battle
Gains: By making a total of 3,000 words in a sensei training thread, the user can gain a special ability known as Critical Block An ability that can be used at any point during a thread, but can only be used once. It makes any damage acquired within a single post become 0.
~ Note: If you learn this ideal you cannot learn Combat Ideal or Strategy Ideal

Strategy Ideal // The strategy ideal is based upon gazing upon your opponent and watching their every moment. Taking into account all things they have said and done from the beginning and applying it to the battle. Seeing through their strategy eventually for the benefit of the user.
Gains: By making a total of 3,000 words in a sensei training thread, the user can gain a special ability known as Strategy Breakdown. An ability that can be used at any point during a thread, but can only be used once. It makes it so the user completely sees through an opponent’s move, enabling them to block/evade a technique they have never seen fully or even see through a physical attack for a perfect counter attack.
~ Note: If you learn this ideal you cannot learn Combat Ideal or Defense Ideal

Creating Sensei/NPCs
*Guidelines (stat totals, jutsu ranks, etc) for creating various NPCs. (Must be approved)

Genin [Low Level NPC]
- 500% chakra/stamina pool total
- One Affinity
- 10 Jutsu

Chuunin [Medium Level NPC]
- 1000% chakra/stamina pool total
- Up to 2 affinities
- 25 Jutsu

Jounin [High Level NPC]
- 3500% chakra/stamina pool total
- Up to 2 affinities
- 35 Jutsu

High Level Jounin [Higher Level NPC]
- 7500% chakra/stamina pool total
- Up to 2 affinities
- All Jutsu connected to those affinities.
- 10 Assorted Jutsu

Legendary NPC
- To gain this level sensei, one must be at least Chuunin level.
- 10000% chakra/stamina pool total
- Up to 3 Affinities of any nature. [Add Rational Though Here.]
- All Jutsu connected to those affinities.
- Assorted other columns of jutsu. [Saga/Minisaga NPC Only]
- 20 Assorted Jutsu
- 5 Hijutsu of the users design.
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