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This is a play-by-post style roleplaying game where the aim is to create a collaborative story featuring characters of your own creation. Everybody of any skill level is welcome here and just having fun is encouraged!

 
 

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 Joining a Clan

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Posts : 13
Join date : 2011-05-06

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PostSubject: Joining a Clan   Joining a Clan EmptySun May 29, 2011 2:49 pm

Now that you understand how to create a character, maybe you want to add a little spice to him/her. This is where all of Naruto Tenkai's special clans and kekkai genkai will be posted. This will include Hiden Clans as well as Advanced Bloodline clans.

Table of Contents
1. Hiden Clans: These are the clans that do not require a special blood in order to be a part of, however these techniques require incredible time to learn, making them very special in their own ways.
2. ABL Clans: These are clans that do require a certain genetic code in order to perform.
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PostSubject: Hiden Clans   Joining a Clan EmptySun May 29, 2011 2:59 pm

ABURAME CLAN
The Aburame Clan is a clan that originates from within Konoha City. At birth the Aburame Clan offer their bodies to a specific breed of insects in order to keep bugs housed within their body. The bugs feed off of the Aburame's chakra, giving the clansman the unique ability to manipulate the bugs.

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Pros
Insects are capable of identifying chakra sources outside of their host.

Swarm Control
A pact is formed between an Aburame and the various insects that they house within their frames from a very young age. Providing a home and a steady supply of nutrients for the insects, the Aburame is granted with the ability to manipulate a multitude of insects in various ways. The trigger to perform their host's will is initiated internally before any form of manipulation can take place. 1% Chakra is required to bring forth 5 insects; the swarm's potential increases exponentially with each insect placed within the Aburame's arsenal.
[ Roleplaying Session: +5% for 250 ]
00% - The Aburame clansman can unleash 100 insects to perform his/her bidding. Create an Aburame related hijutsu.
20% - The Aburame clansman can unleash 500 insects to perform his/her bidding. Create an Aburame related hijutsu.
40% - The Aburame clansman can unleash 1,000 insects to perform his/her bidding. Create an Aburame related hijutsu.
60% - The Aburame clansman can unleash 1,500 insects to perform his/her bidding. Create an Aburame related hijutsu.
80% - The Aburame clansman can unleash 2,000 insects to perform his/her bidding. Create an Aburame related hijutsu.
100% - The Aburame clansman can unleash 2,500 insects to perform his/her bidding. Create an Aburame related hijutsu.
~ Note: 1 bug drains 1 chakra per post. When chakra is depleted it will detract from stamina.

Aburame Clan Jutsu
Bug Bunshin
The user creates simple a clone of themselves out of bugs. This bunshin can attack perfectly and act like the user, but when attacked the user will explode into a frenzy of bugs.
50% chakra
Can take 100% dmg before dispersing.
Requirements: None.
Must do 500 words.

Female Bug Tracking
The female bug gives off a special scent that the male bugs can track down very easily, by simply adding a female bug to an opponent they can perfectly and easily track down those who have the bug still on them.
Requirements: None. // Allows you to know where an enemy has gone even if they are using a jutsu to hide themselves.
Must do 500 Words.

Hornet Spies
The Aburame Clan member can now speak with the bugs and utilize hornets in order to fly around and gather information. The hornets can also serve another purpose, a nd that is to attack an opponent with their deadly stingers
10% Chakra per hornet
Each hornet can only attack once with their stingers
+45 dmg
Each sting emits a small bit of poison After 5 stings the following effect occurs: The body of the opponent becomes very sluggish and vision blurs. Only able to utilize up to 75% of their Speed and Agility
After 10 stings the following effect occurs: The vision of the opponent becomes very blurred to the point where deciphering things is barely conceivable, they may start coughing up bodily fluids and have difficulty breathing, and they are only able to utilize up to 50% of their Speed and Agility.
Requirements: None.
Must do 500 Words.

Medicinal Bugs
The Aburame Clan member can now utilize bugs that can remove poisons from themselves or a wounded team member. As well as having that ability the Medicinal bugs can also inject poisons into the opponent.
20% chakra per medicinal bug
These bugs can only be coated by poisons the user has in their inventory or have created through a class.
Must do 700 words.

Exploding Destruction Bugs
The deadliest power that involves the Destruction Bugs. The bugs after taking chakra from either the user or the opponent, can be activated to explode. Giving off tiny explosion that can result in severe injuries of many of them gather and explode at one point
With each post where destruction bugs have been eating chakra, this chakra has been split amongst each individual bug. Detonation is caused by simply the user's will alone.
Dmg -> Chakra within Bugs x2 = Dmg.
Requirements: Destruction Bugs, 25,000 exp.
Must do 1500 words.

Insect Globe
A technique that must be set up initially, through a series of manipulations utilizing any of the special types of bugs in the Aburame Clan members techniques. These manipulations allow the bugs to cover a large range around the opponent, making it very hard to avoid. The bugs will latch onto the opponent from all sides, and allows the user to analyze techniques as chakra is emitted from the body. Its a technique that specializes mostly in figuring out the secret behind other techniques
Chakra Drain 300% to initiate
Chakra Drain 150% per post.
Requirements: 35,000 EXP, A minimum of 2,000 Insects.
Must do 1250 words.
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